Projects

Movies Website

• Used Technologies: ASP.NET Web API, Entity Framework, React, Material UI, Redux Toolkit

• Movie web-site using ASP.NET Web API as backend and React as frontend

• Code first migration and n-tier architecture

• Movie review can be made by authenticated users

• Filtering movies by name, IMDB rating, user rating, category and release date.

• New movies can be added by admin using a third part movies API.

• Responsive design

• https://mymoviess.azurewebsites.net/

Digital Controller for Coal Burner

• Used Technologies: Arduino, PIC 16F877A, Digital and Analog System Design

• Turning the analog controller of the existing coal based burner used in house heating system to a digital controller.

• Namely first Arduino then PIC 16F877a for cheaper production.

• User friendly interface on LCD screen

• Easy time management

Radar Target Simulator

• Used Technologies: VHDL, MATLAB, CANBUS, Mixer, Low-Noise Amplifier

• Deceiving the radar on a mounted car as if there is a car in front of it to test the radar without using balloon targets.

• By multiplying the incoming radar signal with the calculated frequencies and sending the signal back via the antenna, the shifted version of the radar signal is generated, causing a speed difference for the radar to interpret as a moving object.

E-Commerce WebSite

• Used Technologies: ASP.NET MVC, Entity Framework, JQuery, MSSQL, Bootstrap

• N-tier architecture

• Entity Framework Code First Approach

• Filtering, sorting and purchasing functions for customers

• Admin page design in Bootstrap

• Listing the orders and filtering function

• Product update, removal, addition and categorization

• https://e-commercecustomer.azurewebsites.net/

• https://e-commerceadmin.azurewebsites.net/

Food Dispenser for Dogs

• Used Technologies: Arduino, GSM Shield, Stepper Motor, Distance Sensor

• Food dispenser for dogs with activation by SMS or given schedule.

Ping Pong Game

• Used Technologies: FPGA, VHDL, VGA

• 2D Ping-Pong game for a single player inside square boundaries with each hit to the user board fastening the ball.